AI Insights · Timothy · April 2023
Top 5 Puzzle Games on Android in Oman: Q1 2023
Discover the top 5 puzzle games on Android in Oman for Q1 2023, featuring trends in downloads, revenue, and active users.
In the first quarter of 2023, the puzzle game category on the Android platform in Oman saw significant activity. Here’s a look at the performance of the top 5 puzzle games during this period, based on data from Sensor Tower.
Tic Tac Toe Glow: 2 Player XO from CDT Puzzle Studio experienced fluctuating weekly downloads, starting strong with around 4.8K downloads in late December and peaking at 6.2K in late January. The game ended Q1 with approximately 3.5K downloads in the last week of March. Active users saw a steady increase, beginning at 15.3K and reaching over 22K by the end of March.
DOP: Draw One Part by SayGames Ltd had notable weekly downloads, starting with 4.7K in late December and peaking at 7.1K in early January. Downloads later stabilized around 2.5K towards the end of March. Active users showed a similar trend, peaking at 13.9K in early January and maintaining around 6.5K in late March. The game generated a small revenue of up to $4 in mid-February.
Emoji Puzzle! from Supersonic Studios LTD had a remarkable start with weekly downloads peaking at 8.6K in early January. Downloads then declined, averaging around 2.3K by the end of March. Active users started at 9.6K and peaked at 18.5K in early January, before settling around 9.4K by late March.
2248 - Number Games 2048 published by Inspired Square FZE saw a dramatic increase in weekly downloads, starting with 754 in late December and peaking at a substantial 10.7K by late February. Downloads then decreased, ending Q1 at about 3.5K. Active users mirrored this trend, starting at 2.7K and reaching a peak of 15.4K in early March, before settling at around 9.5K by the end of March. The game also generated some revenue, peaking at $6 in mid-March.
Thief Puzzle: to pass a level by TapNation maintained a steady increase in weekly downloads, starting from 2.2K in late December and peaking at 4.2K in late February. The game ended Q1 with approximately 3.2K downloads. Active users followed a similar pattern, starting at 5.9K and reaching a high of 8.1K by the end of March. The game generated minimal revenue, peaking at $3 in mid-February.
For more detailed insights on these trends and other mobile app performances, visit Sensor Tower.